{"id":1175,"date":"2010-02-02T04:33:00","date_gmt":"2010-02-02T04:33:00","guid":{"rendered":"http:\/\/www.bluetablepainting.com\/blog\/?p=1175"},"modified":"2010-02-02T04:33:00","modified_gmt":"2010-02-02T04:33:00","slug":"argument-for-regeneration","status":"publish","type":"post","link":"http:\/\/www.bluetablepainting.com\/blog\/2010\/02\/argument-for-regeneration\/","title":{"rendered":"Argument for Regeneration"},"content":{"rendered":"<p><a onblur=\"try {parent.deselectBloggerImageGracefully();} catch(e) {}\" href=\"http:\/\/3.bp.blogspot.com\/_XxdgU-mVbm0\/S2euWKz1zuI\/AAAAAAAACro\/T_VkR6EcZ4I\/s1600-h\/Mesa+Nids+01+SG+a+026.jpg\"><img decoding=\"async\" style=\"cursor: pointer; width: 320px; height: 254px;\" src=\"http:\/\/3.bp.blogspot.com\/_XxdgU-mVbm0\/S2euWKz1zuI\/AAAAAAAACro\/T_VkR6EcZ4I\/s320\/Mesa+Nids+01+SG+a+026.jpg\" alt=\"\" id=\"BLOGGER_PHOTO_ID_5433503171327938274\" border=\"0\" \/><\/a><br \/>Most of the large creatures in the Tyranid codex have the option for Regeneration.  This means that if it has lost a wound, you roll a d6 for each lost wound at the beginning of your turn.  Any result of a &#8220;6&#8221; regains a wound.<\/p>\n<p>The cost for this power is critical.  It is in the 15-30 point range.  It costs between 9% and 20% of the cost of the creature.   The reason for this percentage is critical is that one in six odds of regenerating even a single wound will  (ie 16% chance) will at least get your points back, even if on average you get only one shot per game.<\/p>\n<p>Obviously, it is a more valuable power, the lower the percent cost.  So, if you add a lot of biomorphs and upgrades then Regeneration becomes an attractive option; a little bit of insurance for your investment.<\/p>\n<p>Renn and I have a bit of a dispute here.  I think Regeneration is awesome.  Here&#8217;s why.<\/p>\n<p>For Regeneration to be useful, you have to have taken a wound.  So, the only scenario where it isn&#8217;t useful is if you get entirely killed in one single turn.  It isn&#8217;t useful when you are at full Wounds, but then again, you&#8217;re doing good if you take no wounds.<\/p>\n<p>So, the question is: how many wounds on average will you regain from this power.  If Regeneration nets you even one wound back, then it will have paid for itself.  This is because a creature&#8217;s hitting power is not reduced with a reduction in Wounds.<\/p>\n<p>This also has a side-effect of forcing your opponent to concentrate firepower on a single creature.  If all your monsters have Regeneration and he spreads out his firepower, then it&#8217;s going to become a nightmare of Regeneration rolls at the beginning of each of your turns.<\/p>\n<p>Insta-kill plays in as well.  If a monstrous creature has T5 (only two of this type can have Regeneration: the Tyranid Prime and the Harpy) it can be insta-killed by S10 weapons, so you have to watch out for that.  It&#8217;s a limited list so you might not want to take Regeneration for T5 creatures when playing against lists that are likely to have those types of weapons.<\/p>\n<p>What weapons will likely be assailing your monstrous regenerators?<br \/>Meltaguns (now within 12&#8243;, chomp!)<br \/>Lascannons<br \/>Missile Launchers (krak)<br \/>Plasma Guns (only wound on a 3+)<br \/>Railguns (ouch!  But not likely to be massed enough to take out all six wounds)<\/p>\n<p>Let&#8217;s examine, then.  I predict that a monstrous regenerator is going to roll 5-10 times during the average game.  This will net an average of one or two wounds back.  I&#8217;m going to track this during my first games.<\/p>\n<p>The other interesting thing is that it becomes more powerful the worse off the Regenerator is.  A Regenerator with one lousy wound left gets to roll five dice!<\/p>\n<p>The depressing thing is that for those large creatures, the Regeneration roll will net back a wound caused by a heavy weapon.  That lascannon shot?  Just got it back!<\/p>\n<p>I predict that this will be one of the premium powers from the new codex.  Wait and see.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Most of the large creatures in the Tyranid codex have the option for Regeneration. This means that if it has lost a wound, you roll a d6 for each lost wound at the beginning of your turn. Any result of a &#8220;6&#8221; regains a wound. The cost for this power is critical. It is in [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1175","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/www.bluetablepainting.com\/blog\/wp-json\/wp\/v2\/posts\/1175","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.bluetablepainting.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.bluetablepainting.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.bluetablepainting.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.bluetablepainting.com\/blog\/wp-json\/wp\/v2\/comments?post=1175"}],"version-history":[{"count":0,"href":"http:\/\/www.bluetablepainting.com\/blog\/wp-json\/wp\/v2\/posts\/1175\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.bluetablepainting.com\/blog\/wp-json\/wp\/v2\/media?parent=1175"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.bluetablepainting.com\/blog\/wp-json\/wp\/v2\/categories?post=1175"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.bluetablepainting.com\/blog\/wp-json\/wp\/v2\/tags?post=1175"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}