Dire Avengers Redux part 02


Insights from a client (thanks MN):

Shawn,
.
Just thought I’d point out a few things about your previous eldar post.
.
1. 10 avengers with blade storm:9 guys 2 shots each+1 for blade storm=27 attacks, Exarch 4 shots (2 catapults) +2 for blade storm (gets+1 per catapult) means they actually get 33 shots off, 6 of them at bs 5.
.
2. The dire sword of the exarch is really a mini force weapon, not something at str 3 I’d want to bet the farm on but I’ve had the odd hive tyrant and marine special character be killed off by it. At ws5 and init 6 the exarch ain’t bad in close combat and at init 5 and ws 4 the avenger crew is fine for mopping up horde units or severely weakened infantry squads.
.
3. Guide+doom=dead stuff, especially since a doomed unit has wounds rerolled by all avenger units that shoot at it, not just one of them.
.
4. Technically, codex chaos space marines is really a fourth edition codex, much like the eldar codex. Both were designed with fifth in mind, but without the blatent points reductions and power ramping found in the guard, orks, and marine codexes. Chaos is a powerful codex still, but not as flexible or as varied as its previous incarnation.
.
If you want to see what eldar can do, put a unit of 10 wraithguard with farseer/eldrad in front of a unit of dual scatter laser warwalkers.24 shots a turn, with the wraithguard providing both a cover save for the walkers and a wall of t6 meat shield with guns that can kill anything in the game is ruff. Being able to fortune the unit of warwalkers, guide them, doom the target…or fortune the wraithguard (pick three if you’re using eldrad) is ridiculous. Someone did this to my poor world eaters at aardboys and it wasn’t pretty.

.
Have a great day.

Posted on September 3rd, 2009 at 1:01pm by Shawn


Categories: Uncategorized

Comments: No comments



 

Leave a Reply

Blue Captcha Image
Refresh

*