Song of the Day (stuck in my head)
I started listening to Devo when I was in junior high. My 7th grade class book had a picture of a computer with this caption: “Computers: wave of the future or passing fad?”
Hot Potato
http://lenderama.com/2008/12/how-much-is-the-total-us-debt/
I wonder how they’re going to wind-down Social Security. They all rolled over and one fell out.
Imperial Guard Rumors and Opinion



General info
Release Rumoured to be 2 May 2009.
Rules
Army-wide Special Rules
Doctrines
Doctrines have supposedly been replaced by Platoons options, so for example, rather than Armoured fist squads a player would buy Chimeras for a whole platoon, or buy the whole platoon grav-chutes to give them deep strike, or drop the heavy weapons from squads and give the platoon Scout. No details on exactly what upgrades are available have emerges as yet. This system would allow “crusade” style armies of multiple regiments.
Originally Posted by catdubh
From the way I was told it an assault platoon can only take assault weapons, 3 flamers fine, 3 G/L fine, 3 plasma no. From both a fluff point of view and game balance it seams fair to me.
Also told Heavy Weapons squads are now 10 men not six and that the rumour of all squads in a platoon being able to take 3 Heavies per squad is not quite right. Instead a Heavy Weapon Squad can be attached to a platoon. Very similar but as to which one is correct we will have to wait
Originally Posted by reds8n
I believe that command squads will in fact be able to give actual orders to their troops– I assume perhaps only the ones under their direct command perhaps ? These have various affects, the ones I heard about being one that reduces their chance to hit ( for guard ! ) but ignores/lowers cover saves.
…. and one that in affect puts the platoon onto overwatch.
Orders are given by Officers to a squad (note not the whole Platoon) within command radius or via Vox channel. Orders generally make a squad do something such as make them better shots, rally, or recover from things like pinning or gone to ground. These orders are not automatic and will probably require a Ld test.
Orders will be one or maybe two orders per Officer per turn, and it is assumed Platoon Officers will only be able to order their own Platoon whilst army Commanders will be able to order anyone. This has not been confirmed.
Some rumoured Orders include:“TAAAANK!!” which allows the squad to add +1 to penetrate armour for a turn of shooting.
“Front Rank Fire, Second Rank Fire” which allows the squad to shoot twice to represent your men firing in well timed volleys to increase rate of fire. This is probably just Lasguns.
Overwatch would supposedly allow them a round of shooting during the enemy’s shooting phase at the cost of not shooting and assaulting next turn (effectively going to ground).
I have been told the Orders system works a bit different to how it is currently rumoured above, but wasn’t able to get clarification yet.
HQ
OfficerCan reportedly be upgraded for x-amount to get Storm Troopers as Troops
Originally Posted by GGM007
He said that command squads could be accompanied by 3 types of ‘Councilor’ which were ‘Fleet liason officer’ some kind of psyker/astropath and an artillery spotter/officer.
Master of the FleetRumoured to allow some type of orbital bombardment, details unknown.
AstropathSupposedly has a ‘predicting’ ability, possibly similar to Sicarius’s ability to re-roll “seize the initiative”.
Artillery Officer. Rules unknown.
There are apparently a few other things that you can give the Command Squad to affect the army. No further details are available as yet.
StormtroopersThe assumption has been made based on the WIP Stormtrooper mini that Stormtroopers will be able to take shotguns this has since been refuted, with the new rumour being they are for WH Arbites-style Stormtroopers.
Originally Posted by Bestiaparda
Hellguns will be now AP 3 as I said in the other long dead post, making stormtroopers capable of dealing with a lot of different (MEQ) opponents…
Yeah, but what will they cost? This sounds quite powerful ifi you ask me. Of course, people don’t take Thousand Sons that often.
This has been confirmed by one of my Ninja who said that AP3 “hot shots” for Hell Guns will be in there, but wasn’t sure if it was a permanent thing. He gathered it’s more likely going to be like the Dire Avengers’ Blade Storm skill.
Imperial Guard PlatoonsPlatoons will supposedly be structured as follows: 1 command squadPlus up to 5 of the following taking into account specific limitations -2 – 5 infantry squads0 – 5 heavy weapons squads (this is suspected to be a typo)0 – 2 special weapons squads0 – 1 conscript squadThe entire platoon with all these squads will only take one Troops selection in the FOC.
Chimera 55 pts. 12 10 10 Tank, Amphibious, Mobile Command Vehicle. Multi-laser, hull Heavy Bolter, searchlight and smoke launchers. Options: Upgrade Multi-laser to Heavy Flamer or Heavy Bolter – free; hull Heavy Bolter to Heavy Flamer – free; Storm Bolter or Heavy Stubber +10pts, Hunter-Killer Missile +10pts, Dozer Blade +10 pts, Extra Armour +15pts, Camo Netting +20pts.
Valkyrie Skimmer. 24″ move. Troops may disembark at any point in its movement, but more than 12″ and they take a dangerous terrain check. Was rumoured to allow embarked troops to deploy after deep striking. Another rumour says they will be able to DS more accurately like Drop Pods. It was originally rumoured to only be a transport for Stormtroopers, but more recently it has been said it will be available to all units that have access to Chimeras.
SentinelsWill be available for both Fast Attack and HS slots, with the slot determining the weapon and upgrade options, as well as special rules. Fast Attack Sentinels will retain Scout, but only have the option to be open topped.
Devildog12 12 10 Tank, Fast. Fusion Cannon: 24″ S8 AP1 Heavy 1, Blast, Melta.
Spearhead Sentinels Heavy Support Sentinels will supposedly lose Scout, but will be enclosed, have slightly better front armour and have options for heavy weapons such as the Plasma Cannon.
– Cannot be fired on Turn 1. Each turn roll a D6, weapon can be fired on a 6. Modifiers: +1 per turn, -1 for each crew stunned or weapon destroyed results sustained. Can always be fired on the roll of a natural 6.
– Any weapon destroyed results received are ignored, the only effect they have is to delay the launch.
– Hits on vehicles in the area of the Deathstrike Missile are not calculated at half strength but at S10.
Minis
First Wave rumoured to be as follows (US$):
http://warseer.com/forums/attachment.php?attachmentid=41307&d=1214001137
New Ratlings have supposedly been spotted and have cloaks and hoods.
http://3.bp.blogspot.com/_VbB1uRVgs8g/SY4Y01cHs6I/AAAAAAAACWI/AaKAZ0daX_M/s1600-h/IG+Valkyrie+copy.jpg
Originally Posted by GGM007
He said Cadians will be repacked from 20 to 10 but he didn’t think it would include a HW team. The Battleforce would also change (prob losing the Russ and gaining Sentinals or something, basically Troopers are about to get more expensive……….)
http://www.warseer.com/forums/attachment.php?attachmentid=51588&d=1233353300
http://warseer.com/forums/attachment.php?attachmentid=52171&d=1234206422Plastic Roughriders in the Cadian style have been rumoured. They will supposedly be in the “1.5 wave”A WIP Stormtrooper with shotgun (assumed to be Plastic) has been seen. It is unclear when or if this will be released. It doesn’t appear to be in the first wave, but is rumoured to be released with an “Inquisitor supplement oriented around Planetfall”.
All Hands on Deck
Robot Chicken Star Wars
Watch this while you can.
"Stormwing" Eldar Warhost- first wave
All right, here’s what I have for the first wave, which I plan to finish this week:
2x Night Spinner
2x units of Dire Avengers
3x Vypers
Song of the Day- Rocket Ship
I heard a snippet of this in a Futurama movie: Bender’s Game.
"Nanny" Tax
Here’s an interesting article about Payroll Taxes. They call it the “Nanny Tax” but it’s what is applied to any employee, as far as I can tell.
http://www.newsweek.com/id/183487
I am surprised that most people don’t know that the employer has to match part of the tax. It works something like this: If you make $12 per hour, the employer takes out about $1.00 for “with-holding” and then has to send that as well as another $1.00 to the Feds. On top of that there are labyrinthine state taxes.
If you could choose, would you forego the benefits to Social Security etc. in order to make 12% more?
Why is the payroll tax split? Why not make the employer pay it all? Why not make the employee pay it all? It can’t be an accident.
It’s also interesting to see how the various parties (employer, employee and the government) spin the various portions of the tax. What do you think?
I for one, don’t trust faraway bureaucrats to administer a worker’s money to their best benefit. I think that in the end they will take the money, mis-use it, over-extend, and ultimately the worker will be left to fend for his-her-self in the end anyway. That’s what you’re going to see in the coming year: government agencies at all levels howling how the money is all gone and how people just need to stand up and take care of themselves and each other. Hmmm… sounds like paying twice to get the job done once.
Then again, I know a lot of people that wouldn’t save up for retirement left to themselves. They would blow it on soda and twinkies, then have to live in a box and eat Alpo in their golden years. I mean, heck, I blew my retirement money to start a miniatures painting business. So how smart could I be? Do I need a benevolent and all-powerful government to take care of me and make me do the right thing?
It’s my opinion that individuals and small communities are well-suited to taking care of themselves most efficiently. Of course, it’s easy to believe this when living in such a tight-knit community as I do. We have monthly collections for the poor, that are administered carefully through a local man well-known for his integrity (and with oversight– this is called Fast Offering*). When a woman gives birth, the local Relief Society starts bringing meals to the family. Same for if someone is sick or injured. Help with medical bills can happen, too. There are two de facto public parks. One family even built a pavilion on the edge of it. Another a basketball court. Children play there under the watchful eye of a ring of two-story houses. Yards are well-tended and planted with flowers. If you move in here, and someone notices, it won’t be long until a brigade of volunteers shows up to lend a hand with the boxes. I can recite almost every family by name in a three block radius.
When we moved here, our house wasn’t ready to move in to. A local family took us in. For FOUR MONTHS.
This is what is called in an LDS community a “Ward”. Ours has 105 families. And we take care of each other quite well. On top of paying our Payroll taxes. I’m living in a Utopia of sorts. The main feature (invisible) is that it is voluntary. For me, that is the most important part.
Last thought: it is easier to fight and terminate local corruption than it is to fight corruption at the federal level. Where there is money there is rotten-ness. Where there is a LOT of money, there is a festering and putrid swamp of putridity. If you want to get rid of mosquitoes you have to drain the standing water.
*I realize this idea/practice is not unique to the Mormon people. In fact, I think any group of people could perform a similar function. Heck, you see this spontaneously at some game shops, where everyone bands together to help a member in need.