Upcoming Bio-Weapons
I nicked this list of rumored bio-weapons off of BOLS. I’m looking forward to the Tyranids. We’re going to be very busy! Tyranids are a strength of our studio. Tyranids are my second-favorite army (first is Eldar).
Back in 1997 I started playing 40K. I ran an RPG and every week two of my players would take off to play a game at Fitz’s house. There were no game shops at that time. I bought some Eldar Aspect Warriors from a friend for $40. My first painting attempts were pathetic beyond belief. After building an Eldar force I turned to Tyranids. I didn’t know the first thing about Assembly. I tried to glue them together with hardware store epoxy glue (which has to dry overnight).
RANGED WEAPONS
Venom Cannon
R:36 S:6 AP:4 Assault 1 Blast
-1 modifier on the vehicle damage chart
Heavy Venom Cannon
R:48 S:9 AP:4 Assault 1 Blast
-1 modifier on the vehicle damage chart
Barbed Strangler
R:24 S:4 AP:6 Assault 1 Large Blast
Stranglethorn Cannon
R:36 S:6 AP:4 Assault 1 Large Blast
Spinefist
R:18 S:4 AP:5 Assault X
(X= bearer’s number of attacks), twin-linked
Fleshborer
R:18 S:4 AP:5 Assault 1
Sting Blaster
R:12 S:5 AP- Assault 1
Spike Blaster
R:18 S:5 AP:5 Assault 4
Texorin Bug
3 fire modes, may be fired additionally to all other weapons
-Template S:* AP- Assault 1, wounds on 2+ vs. non-vehicles
-Template S:5 AP:5 Assault 1
-Template S:3 AP:6 Assault 1, Rending
Death Blaster
R:18 S:5 AP:5 explosive
BIOMORPHS
Toxin Sacs
ALL units may buy these. Grants Poison attacks (4+)
Adrenal Gland
ALL units may buy these. Grants Furious Charge
Spore Launcher
Big bugs only. Grants Frag granades
Injectors
To-wound rolls of 6 cause the loss of all wounds instead of one
Flesh Hooks
R:6 S:5 AP- Assault 2
Toxic Blood
When the model loses a wound in assault the model causing the wound must pass an I check or lose a wound with no armor save allowed. Vehicles suffer a glancing hit on a 4+
Toxic Miasma
Enemy models in assault range pass a T check or lose one wound with normal armor saves allowed
Lashwhips
All enemy models in assault are reduced to I:1
Chitin Upgrades
From 6+ Armor save to 2+, with several variants
Boneswords
A model suffering a wound tot he weapon must pass an Ld test or is killed outright. If the bearer has a pair of Boneswords the Ld test is made on 3D6.
Scything Talons
Reroll to-hit rolls of 1 in assault, models with a pair of talons reroll all failed to-hit rolls
Rending Claws
Grant Rending USR in assault
Crushing Claws
Model I is lowered to 1, +D3 Attacks
Regeneration
At the start of each turn the model regains a lost wound on a 6
Wings
Model counts as Jump Infantry
3 Responses to 'Upcoming Bio-Weapons'
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ñïñ çà èíôó!…
Mathew
18 Nov 14 at 9:05 am
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áëàãîäàðñòâóþ!…
Jackie
23 Nov 14 at 1:41 am
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thank you!…
albert
24 Nov 14 at 6:42 pm