Archive for September, 2009

Vampire Counts (for sale)

Vampire Counts army for sale and ready to ship:
$950 + $9 ship in US ($25 overseas)
2000 points
More pics

2x Vampires on foot
30x Skeletons20x Zombies (for raising)
10x Dire Wolves
10x Grave Guard
1x Wight King (plastic conversion, with banner)
1x Varghulf
20x Crypt Ghouls
5x Blood Knights
1x Corpse Cart
All troops with magnetized flush movement trays.
Lich Dragon with Undead King is a separate item: $250 finished (will take about a week to get it through).
Contact me at bluetablepainting@gmail.com if interested and to check for availability. First paid, first served.

Posted on September 24th, 2009 at 3:26am by Shawn


Categories: Uncategorized

Comments: 1 comment


Better Than Voting?

I’m going to be making a donation today. Today is the money bomb. It’s going to hurt. It’s bad timing. Bills need to be paid. There’s never a good time to make the sacrifice.
http://www.randpaul2010.com/

They take Paypal.

Unrelated note:
http://www.boston.com/bostonglobe/ideas/articles/2009/09/13/why_capitalism_fails?mode=PF
Shawn,
A nice summary of an interesting economist’s work. Maybe not exactly where you stand on it, but he certainly seems prescient. The title is a bit misleading. The economist, Minsky, looks at a big problem with capitalism, but his interest is in fixing it rather than abandoning the system as a whole.

Posted on September 23rd, 2009 at 11:25am by Shawn


Categories: Uncategorized

Comments: 1 comment


Factory Fresh Space Hulk!

First models are done. This is the studio copy. This is the L4 version.
.
Want to buy one? Or have your Space Hulk models painted?
.
We still have two copies on hand if you want one. Or you can send your models in.
.
You can have your models done and in hand in as little as two weeks.
.
They’re real and they’re SPEC-tacular! Playing this game with all painted models is a treat beyond comprehension.

Some preliminary pics here:

Posted on September 22nd, 2009 at 11:04pm by Shawn


Categories: Uncategorized

Comments: 1 comment


War Machine MK2 Rules Out

Just picked this up from Privateer Press:

.

To our players:
.
We have decided to do something radical. We’ve been paying a lot of attention to our forums and talking with our players at the conventions this summer and it’s clear that the anticipation for MkII is driving everyone a little batty. Many are excited, some of you are a little afraid, but the suspense is killing everyone and the speculation is killing us! So after a great deal of deliberation we have decided that the best thing we can do for the mental well-being of our community is to completely change our plans and do what we said we wouldn’t: we’re going to put all of the MkII rules and model information online as PDF downloads, because four more months is just too damn long for everyone to be holding their breath.
.
There are some disclaimers and explanations that need to accompany this.
.
First, the rules and stat info are final. While the books and cards are still in layout and will be for the next few weeks before they go to press, this is the final form this information will take. So you can be confident that nothing you see here will change between now and when the rules come out in book form unless we find an editing mistake at the last moment that needs to be corrected. But our development on this is locked. You have the final data.
.
Second, as the book and cards are still in layout, and because we want to give this information to you now, you’re getting the no-frills version. The rules PDF is the book layout but does not include any backgrounds, art or diagrams. And in several places, you’ll note that icons are displayed by name rather than their graphic (these are waiting to be plugged in) and there are many instances of ‘see page XXX’, which is a placeholder for a page number that gets filled in as the very last thing we do in the layout process once we know that nothing is shifting around in the layout anymore. As well, the model info is being taken directly from our development files, so they’re not nice, neat little cards. Each model’s stat info is on a separate page as just the data with no graphical layout or whatnot.
.
So while this is an unpolished, un-beautiful version of what will be found in the final product, and while you’ll have to read around the ‘XXX’ and icon names, it IS the final information, and we know that’s what everyone is dying for right now anyway. Think of it as seeing a movie before all the special effects, color correction, sound track and sound editing take place. It’s the movie, just not how it’s meant to be presented.
.
A few final notes; once again, we want to thank our community, all of you players, for your involvement and feedback in shaping the MkII rules. While we know that this has been an inconvenient transition, we do believe that all of the changes made in MkII will improve the play experience for the community as a whole, and we also believe that this process has yielded the best possible final product. We hope that you will see the impact and the influence that your feedback has had on what MkII has become.
.
While you will no doubt be eager to take everything for a spin, please be aware that our ‘official’ events will continue to be supported with MkI rules for the remainder of the year. Naturally, what you do in the privacy of your own game store is up to you and your opponent and the event organizer, but as far as we’re concerned, MkII will not be supported in organized play by Privateer until January when the book comes out.
.
And a final word to our Hordes players who still have a much longer wait ahead of them; please know that we are working very hard to put out the Hordes MkII field test as soon as possible. Because of what we have learned through the MkII field test, we believe our first public draft of the Hordes MkII rules will much more closely resemble what the final rules will look like. Because of that, it is our intention to make the Hordes MkII Field Test rules official upon posting so that Hordes players can continue to participate in our organized play events alongside WARMACHINE players until the Hordes MkII book comes out next summer. The caveat of course is that things WILL change, but probably much less dramatically than some of the WARMACHINE changes that we observed.
.
Thank you all for your patience, your feedback, and your continued support.
And play like you’ve got MkII…
.
Matt WilsonPrivateer PressChief Creative Officer
*To download the files, right-click, then save as.
LINK to download page

Posted on September 22nd, 2009 at 12:24pm by Shawn


Categories: Uncategorized

Comments: 3 comments


Summary



Along with the usual of “we’ll paint anything you want.” I’m running some specials:

Pandora’s Armies
I updated this to include War Machine and Hordes.

Trade-in
I am now paying ca$h for models. It’s not much, but I will absorb the lot with no hassle.

Turbo Armies
Stay tuned, I will be adding more armies to the list, and will do so on request.

Space Hulk

Still a few copies left. Click link for details.

See more pics here.

On top of that I’m running the usual deals:
Tank Factory (half off painting vehicles in a run of 6+)
L2 (30% off on painting cost for a more basic quality of painting)
Artistic License (10% off on painting cost if you let us pick the colors)

Posted on September 22nd, 2009 at 1:40am by Shawn


Categories: Uncategorized

Comments: 3 comments


Climbing

This week my grandma Laurie has been in for a visit. She’s my last surviving grandparent. My wife has none. Having her around brings back all those great memories of being a young boy. I lived with her and Grandpa Len during fifth grade down in southern California, right next to the beach.
.
To come into the room and see her sitting elegantly erect, reading spectacles perched precisely, and soaking up her well-worn, well-read, well-marked brown leather-bound bible is a comfort.
.
My wife and I were up really late watching Warehouse 13, our new mutually adored show. We ate English muffins with peanut butter and honey (from the hives of SMA), sliced local peaches, home-made salsa (made from tomatoes from our yard) and chips.
.
Reminds me of the show The Lost Door which I highly recommend.
.
I woke up really early, went for a walk. There was a thunderstorm the night before, and the sky was still cloudy and the streets still wet. It was perfect.
.
After hanging out all morning with the family we headed to church. I had a nagging headache. Not enough water? Not enough sleep? Sunday School was quite inspiring. I’ve been in a plateau. It’s time to step it up a notch. Lesson was Faith in Every Footstep.
.
All in all a very enjoyable Sabbath. Super-relaxing. I just hope I can get a good night’s sleep. I am absolutely chomping on the bit to get to work on Monday. It’s time to get in a game!

Posted on September 21st, 2009 at 1:46am by Shawn


Categories: Uncategorized

Comments: No comments


Tomato Sauce

When I was about thirty, I had just graduated from college, and a month thereafter my first child was born. A few weeks earlier we had been kicked out of our rental home (it had sold suddenly) and we were living in a trailer on a dirt lot out in the sticks. It was a dire situation.
.
I opened the fridge and there was a can of tomato sauce. One can of tomato sauce. That’s it. In our checking account we had $55, the precise amount we needed to pay our tithing. So, with a long exhalation we decided to “cast our bread on the waters”. I bummed car rental money from my mom and headed to San Francisco on a crazy lead– a job as an elementary school teacher.
.
I got the job and we were soon on our feet.
.
Rewind two weeks. There was a job I really wanted, and that paid very well. It was as an employment specialist at a local college. I really applied myself to getting that job. I was horribly disappointed when it didn’t work out. But it turned out to be a much better thing for my life. I wouldn’t have grown nearly as much by staying in my home valley.
.
When I saw the ad for that job I thought, “Wow, if I could ever make that much money I would be set!”. My third year of teaching I was making that much money. Of course, the astronomical rents in the Bay Area made it not such a huge amount.

Posted on September 20th, 2009 at 11:51pm by Shawn


Categories: Uncategorized

Comments: 2 comments


Kroot Warsphere

Check out this notable eBay auction.

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=160363635710

Posted on September 20th, 2009 at 11:17pm by Shawn


Categories: Uncategorized

Comments: No comments


Freak Job


Thanks to a group effort the studio Tzeentch Daemons army is nearing completion. It features 3500 points of models.

New pics are up.

Originally, I had asked Brigh to create some centerpiece models. These are fillers to bulk out units, each one taking up four spaces. They also add some interesting feature to massed bulks of ranked infantry. Brigh came up with five (yes five) converted sorcerors on disc. However, these seemed to be better used as Heralds of Tzeentch on disc. So, we made up four more fillers, giant mutated mega-horrors. These turned out fabulously. Above is a pic of my fave. These can act as Beasts of Tzeentch (use beasts of nurgle entry) in Fantasy OR as Daemon Princes in 40K.

It’s all coming up roses for this army.

The more I read up on both army lists, the more I’m in love with them.

The centerpiece is a vulture daemon by http://www.ultraforgeminiatures.com/ I just love that model. In fact, the whole thing was inspired by that one piece.

As for what the army is made out of: eight boxes of Chaos Spawn, a load of tyranid parts, and a lot of green stuff. Some of the horrors are simple and almost an embarassment, but most are a little slice of genius. More importantly, they are each and every one a totally unique creation.

Army list:
1x Greater Daemon of Tzeentch
5x Herald of Tzeentch of Disc
6x Flamers of Tzeentch
6x Screamers of Tzeentch
72x Pink Horrors
4x Mega-Horrors (daemon prince or beasts of tzeentch or horror unit filler) Soon to be two added.

Fantasy
3600 Pts – Daemons of Chaos Roster – Fateweavers

Lord of Change (1#, 635 Pts)
1 Lord of Change @ 635 Pts
Flaming Attacks; General; Hand Weapon; Level 4 Wizard; Causes Fear; Causes Terror; Daemonic; Flyer; Immune to Psychology; Large Target
1 Master of Sorcery @ [25] Pts
1 Twin Heads @ [75] Pts +2 to casting rolls

Skulltaker (1#, 150 Pts)
1 Skulltaker @ 150 Pts
Flaming Attacks; Hand Weapon; Causes Fear; Daemonic; Hatred; Immune to Psychology; Killing Blow
1 Cloak of Skulls @ [0] Pts

Blue Scribes (1#, 81 Pts)
1 The Blue Scribes of Tzeentch @ 81 Pts
Flaming Attacks; Hand Weapon; Causes Fear; Daemonic; Flyer; Immune to Psychology

Herald of Tzeentch (1#, 235 Pts)
1 Herald of Tzeentch (Battle Standard Bearer) @ 235 Pts
Flaming Attacks; Hand Weapon; Locus of Tzeentch; Level 2 Wizard; Battle Standard Bearer; Causes Fear; Daemonic; Immune to Psychology
1 Disc of Tzeentch @ [0] Pts
Flaming Attacks; Causes Fear; Daemonic; Flyer; Immune to Psychology
1 Great Standard of Sundering @ [50] Pts
1 Master of Sorcery @ [25] Pts

Herald of Tzeentch (1#, 185 Pts)
1 Herald of Tzeentch @ 185 Pts
Flaming Attacks; Hand Weapon; Locus of Tzeentch; Level 2 Wizard; Causes Fear; Daemonic; Immune to Psychology
1 Disc of Tzeentch @ [0] Pts
Flaming Attacks; Causes Fear; Daemonic; Flyer; Immune to Psychology
1 Flames of Tzeentch @ [25] Pts
1 Master of Sorcery @ [25] Pts

Herald of Tzeentch (1#, 185 Pts)
1 Herald of Tzeentch @ 185 Pts
Flaming Attacks; Hand Weapon; Locus of Tzeentch; Level 2 Wizard; Causes Fear; Daemonic; Immune to Psychology
1 Disc of Tzeentch @ [0] Pts
Flaming Attacks; Causes Fear; Daemonic; Flyer; Immune to Psychology
1 Flames of Tzeentch @ [25] Pts
1 Master of Sorcery @ [25] Pts

Herald of Tzeentch (1#, 185 Pts)
1 Herald of Tzeentch @ 185 Pts
Flaming Attacks; Hand Weapon; Locus of Tzeentch; Level 2 Wizard; Causes Fear; Daemonic; Immune to Psychology
1 Disc of Tzeentch @ [0] Pts
Flaming Attacks; Causes Fear; Daemonic; Flyer; Immune to Psychology
1 Flames of Tzeentch @ [25] Pts
1 Master of Sorcery @ [25] Pts

Herald of Tzeentch (1#, 185 Pts)
1 Herald of Tzeentch @ 185 Pts
Flaming Attacks; Hand Weapon; Locus of Tzeentch; Level 2 Wizard; Causes Fear; Daemonic; Immune to Psychology
1 Disc of Tzeentch @ [0] Pts
Flaming Attacks; Causes Fear; Daemonic; Flyer; Immune to Psychology
1 Flames of Tzeentch @ [25] Pts d6 S4 shooting attacks, flaming
1 Master of Sorcery @ [25] Pts gets all spells from one of the basic eight Lores

Pink Horrors of Tzeentch (30#, 451 Pts)
29 Pink Horrors of Tzeentch @ 451 Pts
Flaming Attacks; Hand Weapon; Musician Mus; Standard Bearer Std; Daemonic Icons; Causes Fear; Daemonic; Immune to Psychology
1 The Changeling @ [60] Pts
Flaming Attacks; Hand Weapon; Causes Fear; Daemonic; Immune to Psychology
1 Banner of Change @ [25] Pts Bound spell L3, 3d6 S3 hits to unit in base contact
1 1. Flickering Fire of Tzeentch @ [0] Pts 4+ 18″ range magic missile D6 SD6 hits
1 4. Gift of Chaos @ [0] Pts 8+ each enemy unit in 12″ take D6 SD6 hits even in cc
1 5. Bolt of Change @ [0] Pts 12+ 24″ range magic missile 2D6 SD6+4 hits

Pink Horrors of Tzeentch (30#, 403 Pts)
30 Pink Horrors of Tzeentch @ 403 Pts
Flaming Attacks; Hand Weapon; Musician Mus; Standard Bearer Std; Daemonic Icons; Causes Fear; Daemonic; Immune to Psychology
1 Banner of Change @ [25] Pts
1 1. Flickering Fire of Tzeentch @ [0] Pts
1 4. Gift of Chaos @ [0] Pts
1 5. Bolt of Change @ [0] Pts

Pink Horrors of Tzeentch (10#, 157 Pts)
10 Pink Horrors of Tzeentch @ 157 Pts
Flaming Attacks; Hand Weapon; Standard Bearer Std; Daemonic Icons; Causes Fear; Daemonic; Immune to Psychology
1 Banner of Change @ [25] Pts Bound spell L3, 3d6 S3 hits to unit in base contact
1 1. Flickering Fire of Tzeentch @ [0] Pts

Pink Horrors of Tzeentch (10#, 157 Pts)
10 Pink Horrors of Tzeentch @ 157 Pts
Flaming Attacks; Hand Weapon; Standard Bearer Std; Daemonic Icons; Causes Fear; Daemonic; Immune to Psychology
1 Banner of Change @ [25] Pts
1 1. Flickering Fire of Tzeentch @ [0] Pts

Pink Horrors of Tzeentch (10#, 157 Pts)
10 Pink Horrors of Tzeentch @ 157 Pts
Flaming Attacks; Hand Weapon; Standard Bearer Std; Daemonic Icons; Causes Fear; Daemonic; Immune to Psychology
1 Banner of Change @ [25] Pts
1 1. Flickering Fire of Tzeentch @ [0] Pts

Flamers of Tzeentch (6#, 210 Pts)
6 Flamers of Tzeentch @ 210 Pts
Flaming Attacks; Hand Weapon; Causes Fear; Daemonic; Immune to Psychology; Skirmishers
1 Flames of Tzeentch @ [0] Pts

Beasts of Tzeentch (2#, 200 Pts)
2 Beasts of Nurgle @ 200 Pts
Hand Weapon; Causes Fear; Daemonic; Immune to Psychology; Poisoned Attacks; Regenerate
1 Phosphorescent Sparks @ [0] Pts

Total Roster Cost: 3576

Created with Army Builder
Copyright (c) 1997-2006 Lone Wolf Development, Inc. All rights reserved.

40K
3000 Pts – Chaos Daemons Roster – Fateweavers 40K

HQ: Fateweaver, Oracle of Tzeentch (1#, 333 Pts)
1 Fateweaver, Oracle of Tzeentch @ 333 Pts
Unit Type: Monstrous Creature; DG: Daemonic Flight; rDG: Boon of Mutation; rDG: Breath of Chaos; rDG: Daemonic Gaze; DGT: Master of Sorcery; DGT: We Are Legion; rDGT: Bolt of Tzeentch; DGT: Soul Devourer; sW: Power Weapon; S: Oracle of Eternity; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors

HQ: Herald of Tzeentch (1#, 125 Pts)
1 Herald of Tzeentch @ 125 Pts
Unit Type: Jump Infantry; S: Independent Character; rDG: Daemonic Gaze; rDGT: Bolt of Tzeentch; rDG: Breath of Chaos; DS: Disc of Tzeentch; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors

HQ: Herald of Tzeentch (1#, 125 Pts)
1 Herald of Tzeentch @ 125 Pts
Unit Type: Jump Infantry; S: Independent Character; rDG: Daemonic Gaze; rDGT: Bolt of Tzeentch; rDG: Breath of Chaos; DS: Disc of Tzeentch; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors

Elite: Flamers of Tzeentch (6#, 240 Pts)
6 Flamers of Tzeentch @ 240 Pts
Unit Type: Jump Infantry; rDG: Breath of Chaos; rDGT: Warpfire; rDGT: Bolt of Tzeentch (x1); S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors

Troops: Pink Horrors of Tzeentch (9#, 193 Pts)
9 Pink Horrors of Tzeentch @ 193 Pts
Unit Type: Infantry; rDGT: Warpfire; rDGT: Bolt of Tzeentch (x1); DG: Chaos Icon (x1); DG: Instrument of Chaos (x1); S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors

Troops: Pink Horrors of Tzeentch (9#, 193 Pts)
9 Pink Horrors of Tzeentch @ 193 Pts
Unit Type: Infantry; rDGT: Warpfire; rDGT: Bolt of Tzeentch (x1); DG: Chaos Icon (x1); DG: Instrument of Chaos (x1); S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors

Troops: Pink Horrors of Tzeentch (9#, 193 Pts)
9 Pink Horrors of Tzeentch @ 193 Pts
Unit Type: Infantry; rDGT: Warpfire; rDGT: Bolt of Tzeentch (x1); DG: Chaos Icon (x1); DG: Instrument of Chaos (x1); S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors

Troops: Pink Horrors of Tzeentch (18#, 346 Pts)
18 Pink Horrors of Tzeentch @ 346 Pts
Unit Type: Infantry; rDGT: Warpfire; rDGT: Bolt of Tzeentch (x1); DG: Chaos Icon (x1); DG: Instrument of Chaos (x1); S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors

Troops: Pink Horrors of Tzeentch (18#, 346 Pts)
18 Pink Horrors of Tzeentch @ 346 Pts
Unit Type: Infantry; rDGT: Warpfire; rDGT: Bolt of Tzeentch (x1); DG: Chaos Icon (x1); DG: Instrument of Chaos (x1); S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors

Troops: Pink Horrors of Tzeentch (9#, 198 Pts)
8 Pink Horrors of Tzeentch @ 198 Pts
Unit Type: Infantry; rDGT: Warpfire; rDGT: Bolt of Tzeentch (x1); DG: Chaos Icon (x1); DG: Instrument of Chaos (x1); S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors
1 The Changeling @ [22] Pts
Unit Type: Infantry; rDGT: Warpfire; S: Glamour of Tzeentch; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors

Fast Attack: Screamers of Tzeentch (6#, 96 Pts)
6 Screamers of Tzeentch @ 96 Pts
Unit Type: Jetbike; S: Turbo Boosters; S: Warp Jaws; S: Daemon; S: Melta Bombs; S: Fearless; S: Invulnerable!; S: Eternal Warriors

Heavy Support: Daemon Prince of Chaos (1#, 180 Pts)
1 Daemon Prince of Chaos @ 180 Pts
Unit Type: Monstrous Creature; MC: Mark of Tzeentch; rDGT: Bolt of Tzeentch; DGT: Soul Devourer; sW: Power Weapon; rDG: Breath of Chaos; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors

Heavy Support: Daemon Prince of Chaos (1#, 180 Pts)
1 Daemon Prince of Chaos @ 180 Pts
Unit Type: Monstrous Creature; MC: Mark of Tzeentch; rDGT: Bolt of Tzeentch; DGT: Soul Devourer; sW: Power Weapon; rDG: Breath of Chaos; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors

Heavy Support: Daemon Prince of Chaos (1#, 180 Pts)
1 Daemon Prince of Chaos @ 180 Pts
Unit Type: Monstrous Creature; MC: Mark of Tzeentch; rDGT: Bolt of Tzeentch; DGT: Soul Devourer; sW: Power Weapon; rDG: Breath of Chaos; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors

Total Roster Cost: 2928
(note: Plenty of Horrors to get it up over 3000)

Created with Army Builder
Copyright (c) 1997-2006 Lone Wolf Development, Inc. All rights reserved.
And now a gratuitous Willow baby picture to bring joy to the world.

Posted on September 20th, 2009 at 6:56am by Shawn


Categories: Uncategorized

Comments: No comments


Nurglies on the Block

I have a few things on the block today.

  • Two Nurglified Hellcannons. These are mounted on beveled decorative bases. $190 each.
  • Three units of Nurgle Marauder Horsemen. These are on metal “mutie” steeds, each model converted and distinct. Each unit has five models and comes on a magnetized tray. They are armed with flails and shields. $110 per unit of five.
  • One Chaos Lord on Manticore. Again, a lot of conversions there. $55.

Or $650 takes the lot.

Also picked up two Chaos Dwarf Earthshaker cannons and crew (complete, some light painting). $20 each or $30 for the pair.

First come, first served. Email me at bluetablepainting@gmail.com if interested. I anticipate they will be gone soon.

http://www.bluetablepainting.com/view_gallery.php?galleryID=2831

Posted on September 18th, 2009 at 8:56pm by Shawn


Categories: Uncategorized

Comments: 2 comments


« Older Entries    Newer Entries »